Saturday, February 17, 2024

His Last Donut In Space - Beta_17.02.24 - DevLog Update

Update-Note_

The game no longer use the default engine combat logic system. This will fix some problems with the limited core-equip-system of the engine and offers now to use the implants, beside only the armor-items. Now my idea for the two different equip-UI's for this is working.

A player and NPC's resistance-system found the way into the game. All three option-dialogues use now the correct configuration, all in the same selection-position. (Talk/Help-Line option 1 and Shop/Terminal always in option 2.) Feels much better now. Same feeling with the space station subway, where the end-tube tiles comes now without black holes and real tiles, not these AP-placeholders. :)

The new gate-warp effect is inside now, too. And a little bonus for the travel-modes the tool-hand icon is now always invisible in space, even in case the player inventory is full. I had to create here a new system, because the engine can't make this invisible currently. The game side-menu use now links to the current main-projects. Like always known bugs got fixed. - jk


Take a look, what's inside:


Added

  • Added: New Combat logic system
  • Added: Player resistances (right damage-type implant reduce npc's damage 15%)
  • Added: NPC's resistances (same weapon-type like npc results in 1/3 of default damage)
  • Added: Player implants UI
  • Added: New warp-tunnel effects for gate-jumps

Reworked & Updated

  • Updated: Bone implants (defensive + speed bonus)
  • Updated: Dialogues (same option-position in all)
  • Updated: Website side menu

Fixed

  • Known bugs fixed