Showing posts with label 60to100. Show all posts
Showing posts with label 60to100. Show all posts

Tuesday, November 5, 2024

The change in 2024 & why a new summer-project?... - DevLog Update

Update-Note_

I'm still not sure to write about this here, because it's more private... But, yeah...
After the passing away of a family member in spring 2024 I ran a little bit out of the default energy-stream I had for this mission since many month now. My family and I still recover of it. [again...] and it has a massive influence in my work. And maybe you should know about this, why things got changed. - Anyways...

Maybe this was the reason to create this summer-project to get the head free of it.. And have something new on the screen. Ironically I had some problem to start this thing... LOL But I think it was the right way and a good thing... Even when I have already four other games with RPG in a Box now in the pipeline and yeah it's now rly enough and there will come no new game into it, until I have one RDY.. :) And currently it looks like it will this summer-project that will be the first one to come out.

This spring incident changed some things. And I decided to make currently a break from the shooter-project and focus more on the new tiny 60-100 game production and the main-project hldis/his last donut in space, beside the not announced project yet, I was working massively in winter/spring and it has already a good project-status to announce it soon ™. It has something to do with a private passion. :) And maybe you found it already in one of the website-sections. :)) I had other plans for the shooter-project and other things but currently the focus has changed into another direction. A new direction and we are RDY to go on WARP in 3, 2, 1....

Uh, this feeling is not yet around but time helps to heal and get things back into line. :) - callme-jk

Saturday, October 26, 2024

General DevLog Update

Update-Note_

All games will support in the future the option to switch from window-mode to fullscreen. The new engine-verison makes this possible now over a key binding and not only over the setup menu. Much better. - jk ps: Jep, checking currently all the new options out. :)

Monday, September 2, 2024

60-100 - DevLog Update

Update-Note_

Good news! - I was able to fix the two evil game-crashes.
Now..., the real summer-project can begin. Oo -.- LOL

Anyways, now it goes in the direction how I want this... The fall of the map-bug is still inside. Had no time for this yet. All in all I can say this project currently is very "special"... LOL Head shaking. It's fun & comes with some special moments. :)) Not how my vision for this was... but ok.

Details like in the past below. - jk ps: Never ever will work with placeholders of others again... (demo-game) Created way too much trouble to find the crash-bugs. :) When you create your own stuff, the chance is way higher to find it faster... and less stress. Even with only placeholders. Keep this in mind!

Take a look, what's inside:

Saturday, August 17, 2024

New game in production! - Project: 60-100 - DevLog Update

Update-Note_

Been a while since the last DevLog. :)
And under the hood happenZed a lot... - Anyways...

It's summer and like last year a new game found the way into the production-pipe. It's a tiny 2D space-shooter in arcade-style with on top-view. And wtf... I never had run into so much bugs/trouble with RPG in a Box as with this tiny project. Yeah, I will use this engine again for it.

Some I could already fix/workaround but it runs not very stable at all and need for sure some engine-fixes here. Maybe, a reduction of the attack-frequenzy can fix here a lot. But running just one while-loop and crash, as a default-thing Beside some other just gamplay-thing default-crashes... and these way too often.

This surprised me a lot. Never had these problems in the past with the other productions. But, I use here new tools and maybe with this fast combat style the engine isn't complete ready for it, yet. - Yeah, not so nice. Oo But it's a funny production and the game already in prototype-status has already something. I will continue with it, even with the current problems I have to deal with. - What else have we?

Oh, the news-site got added on the website. It will replace the old-dropdown archive feature of the website. And I created: https://linktr.ee/callme_jk for a short-link site-feature. In general the website got a new fresh menu look / clean up and new game-sites with details I'm currently working on. :)

Look forward to new DevLog's, which will come more often now again. Yeah, with focus on the 60-100 production, currently. - And later this year updated shots for project hldis beside news again. - jk